I produced this photographic UV Map, using 3 photos of myself at 3 different angles, and then applied them to an OBJ in Photoshop. Here is the outcome.
It would have come out better if the model that I used had been modelled against the same photographic reference as this texture. I had to go over this texture quite a lot and use the clone tool to fill in all the white areas with skin and hair. I also had to use the clone tool to put in the full nose and ears. This is not the best UV Map texture but it should work out in my tutorial.